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Both and the Software Foundation have issued statements regarding ' return to the . Within a few days.

But neither has yet bothered to respond to a member and employee shutting down a discussion on project direction with a racist remark. Within almost two weeks now?

This is what hypocrisy looks like.

The issue itself is mild. The implications for the issue to people facing abuse more regularly is dire. The handling is abysmal.

Yeah, you can boost that.

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Aspect of an .

I sometimes barge into conversations about decentralisation or distribution with "working on it". I am, in phases.

Right now the focus is on stable, efficient, fast, encrypted multi-path capable streaming. A mixture of WireGuard, some things popularized by QUIC, but mostly experience from Joost.

Next up will have to be some (optimized) other P2P building blocks.

After that? Depends. Really think something like planet scale 9p (). But that enables a lot.

You know, every time I think we've reached Peak Capitalism, some d-bag in Silicon Valley is all like "hold my beer."

vice.com/en/article/93yyyd/thi

Space Quest 3 - technically late 80s, for the nitpickers ;)

But for a bunch of reasons, this is sort of the quintessential SQ game for me, even though I suppose I played the Sarien Encounter more.

youtube.com/watch?v=xA3bYIfGTg

Ok, I've found my theme for today's - not metal, but 90s video game music. I'm not too purist when it comes to platform.

So let's start with Xenon 2.

youtube.com/watch?v=2w-tiRnac2

I did play through Quake in 9fps, for what it's worth. Sometimes the frame rate killed me, but it just takes saving and a couple of tries.

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Frame rates in either case were tragically low. Kids these days would consider this entirely unplayable, but it was what we had. Very clearly the game was made for Pentium and later CPUs.

Anyway. In the game's console, you could time the FPS in demos the game would loop through while displaying the main menu.

DOS: 7fps.
Linux: 9fps.

Same hardware.

This is when I first properly understood something was wrong with the DOS world.

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That 486 wasn't great for Windows. I mean, it was possible to use it, but most of the time it just slowed things down. Boot menus to the rescue!

But DOS and Linux were good.

I had that box for quite a while, until well after Quake came out. Originally, the game had only a software renderer; OpenGL support came a bit later and required a separate binary to download.

So I ran the software rendered mode on DOS. But there was also a Linux binary. Here's where things get interesting.

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Remember the Turbo button on your PC? My wife doesn't, her first computer is a tad too new.

Fun fact, it *slowed down* your computer when pressed (LED on), to make it compatible with software relying on older, slower CPU speeds.

Of course we often wired the button differently so when switched, it'd make your computer faster.

en.wikipedia.org/wiki/Turbo_bu

This invokes strong nostalgia feelings for my 486DX2/66, which I ran Linux on.

Devs and sysops peeps: looking for stories 

Got any examples or stories of code that was designed to be flexible/extensible, but is a bit of a rat's nest to untangle?

I'm looking for references or maybe a good war story.

food 

Not for the first time I notice that making risotto is very doom scrolling compatible. And in fact close to the perfect counter balance.

Spent far too long to get this little thing to work, but work it does now. You wouldn't want to know what held me up for so long.

I like the updates at the bottom of this article.

TL;DR Intel claims that Spectre is not much of a problem after all if only all programmers just did something that is very hard and not always sensible.

threatpost.com/attacks-slaught

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